Contra (USA)

Contra (USA) for NES delivers retro action with intense co-op gameplay. Battle alien hordes in fast-paced, gritty levels. Experience classic arcade-style shooter action, pixel-perfect graphics, and challenging 2-player mode. Relive 80s gaming glory!

What is Contra (USA)?

Contra (USA) is a legendary NES action-platformer celebrated for its fast-paced, gritty, old-school gameplay. Players assume the role of a heavily armed soldier battling alien forces across diverse environments, blending run-and-gun mechanics with challenging level design. Known for its two-player co-op mode, iconic soundtrack, and unforgiving difficulty, the game remains a hallmark of 8-bit gaming excellence.

Game Features

Side-scrolling shooter gameplay with intense combat and explosive set-pieces
Two-player cooperative mode for simultaneous play
Power-up system to enhance weapons (e.g., spread gun, laser)
Challenging boss battles and multi-path level design
Retro aesthetic with detailed pixel art and dynamic animations
Arcade-style controls optimized for precision and speed

How to Play Contra (USA)?

  1. Movement: Use Arrow Keys or WASD to navigate left/right, jump, or crouch.
  2. Shooting: Press Z (A button) to fire your default weapon; X (B button) for secondary actions (e.g., bomb activation in later games).
  3. Jumping: Press Spacebar or Alt to leap over obstacles and enemies.
  4. Co-op Controls: Player 2 uses NumPad keys (8/4/5/6 for movement, 0 for shoot, . for jump).
  5. Konami Code: Enter ↑ ↑ ↓ ↓ ← → ← → B A (on title screen) to unlock 30 lives.
  6. Level Progression: Defeat bosses and complete stages to advance, with checkpoints offering limited continues.

Frequently Asked Questions

What is the Konami Code?
A cheat code (↑ ↑ ↓ ↓ ← → ← → B A) that grants 30 lives, making the game significantly easier.

Can I play Contra (USA) solo or with a friend?
Both options are available: play solo or team up with a second player via local co-op.

Why is Contra (USA) considered difficult?
The game features aggressive enemy patterns, limited checkpoints, and one-hit deaths, demanding precise timing and memorization of level layouts.