Contra (USA)(88 KB)
Contra (USA)
Contra (USA) for NES delivers retro action with intense co-op gameplay. Battle alien hordes in fast-paced, gritty levels. Experience classic arcade-style shooter action, pixel-perfect graphics, and challenging 2-player mode. Relive 80s gaming glory!
What is Contra (USA)?
Contra (USA) is a legendary NES action-platformer celebrated for its fast-paced, gritty, old-school gameplay. Players assume the role of a heavily armed soldier battling alien forces across diverse environments, blending run-and-gun mechanics with challenging level design. Known for its two-player co-op mode, iconic soundtrack, and unforgiving difficulty, the game remains a hallmark of 8-bit gaming excellence.
Game Features
• Side-scrolling shooter gameplay with intense combat and explosive set-pieces
• Two-player cooperative mode for simultaneous play
• Power-up system to enhance weapons (e.g., spread gun, laser)
• Challenging boss battles and multi-path level design
• Retro aesthetic with detailed pixel art and dynamic animations
• Arcade-style controls optimized for precision and speed
How to Play Contra (USA)?
- Movement: Use Arrow Keys or WASD to navigate left/right, jump, or crouch.
- Shooting: Press Z (A button) to fire your default weapon; X (B button) for secondary actions (e.g., bomb activation in later games).
- Jumping: Press Spacebar or Alt to leap over obstacles and enemies.
- Co-op Controls: Player 2 uses NumPad keys (8/4/5/6 for movement, 0 for shoot, . for jump).
- Konami Code: Enter ↑ ↑ ↓ ↓ ← → ← → B A (on title screen) to unlock 30 lives.
- Level Progression: Defeat bosses and complete stages to advance, with checkpoints offering limited continues.
Frequently Asked Questions
What is the Konami Code?
A cheat code (↑ ↑ ↓ ↓ ← → ← → B A) that grants 30 lives, making the game significantly easier.
Can I play Contra (USA) solo or with a friend?
Both options are available: play solo or team up with a second player via local co-op.
Why is Contra (USA) considered difficult?
The game features aggressive enemy patterns, limited checkpoints, and one-hit deaths, demanding precise timing and memorization of level layouts.