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    Sega CD Games
    Sonic the Hedgehog CD (Dec 4, 1992 prototype) - Play Now
    Sonic the Hedgehog 3 (Europe)

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    Sonic 3 Complete

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    Penguin Brothers (Japan)

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    Parappa the Rapper

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    Sonic the Hedgehog CD (Dec 4, 1992 prototype)(90.7 MB)

    Kirby Super Star Ultra (USA)

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    Castlevania - Symphony Of The Night

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    Kirby Super Star (USA)

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    Donkey Kong Country (USA)

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    Spider-Man

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    EarthBound (USA)

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    Sonic Classic Heroes

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    Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

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    Tomodachi Collection (English)

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    Super Bomberman 4 (English - Translated)

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    007 - GoldenEye (USA)

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    Pac-Man (Midway)

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    Tetris (USA)

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    Crash Team Racing

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    Sonic 2 Heroes

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    Top Gear (USA)

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    Super Smash Bros. (USA)

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    Mega Man X5

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    Metal Slug X (USA)

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    Crash Bandicoot 2 - Cortex Strikes Back

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    Mother 3 (Eng. Translation)

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    Dragon Ball Z - Supersonic Warriors (K)(ProjectG)

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    Super Metroid (Japan, USA) (En,Ja)

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    Cooler Sonic in Sonic 3 & Knuckles

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    Kirby - Nightmare in Dreamland (E)(Surplus)

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    Contra (USA)

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    Tekken 3

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    Crash Bash

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    Resident Evil 3: Nemesis (U)

    Resident Evil 3: Nemesis (U)

    Kirby 64 - The Crystal Shards (USA)

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    Donkey Kong (US set 1)

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    Sonic the Hedgehog CD (Dec 4, 1992 prototype)

    Uncover the rare Sonic the Hedgehog CD Dec 4, 1992 prototype for Sega CD. Explore unique features in this early build with differences from the final release. Discovered at Hidden Palace.

    What is Sonic the Hedgehog CD (Dec 4, 1992 prototype)?

    This is an early development build of Sonic the Hedgehog CD, discovered from December 4, 1992 – months before the game's final release. As a Sega CD prototype, it showcases fascinating differences from the retail version, including unfinished level designs, placeholder assets, and experimental mechanics. Players can explore raw versions of iconic zones like Palmtree Panic with unique enemy placements, altered physics, and early iterations of time-travel elements that defined the final game.

    Game Features

    • Distinct prototype physics with altered momentum and jump mechanics
    • Unused level layouts featuring different enemy patterns and object placement
    • Early visual designs including placeholder backgrounds and debug elements
    • Prototype sound effects and incomplete musical tracks
    • Time Travel mechanics in a developmental state with different activation requirements
    • Debug mode access allowing free camera movement and object spawning
    • Unique boss behaviors not found in the final release

    How to Play Sonic the Hedgehog CD (Dec 4, 1992 prototype)?

    1. Movement: Use arrow keys or WASD to run left/right and crouch
    2. Jump/Spin Dash: Press Z key to jump. Hold ↓ + Z to charge a Spin Dash
    3. Time Travel: Run at top speed through "Past" or "Future" signposts to warp through time
    4. Special Stages: Collect 50 rings and jump through the giant ring at the end of a cleared act
    5. Debug Controls: Enable debug mode to freely place objects (specific activation varies by prototype build)
    6. Objective: Complete each zone by defeating bosses while collecting Chaos Emeralds

    Frequently Asked Questions

    What makes this prototype different from the final Sonic CD?
    This build has altered level geometry, missing animations, different enemy behaviors, and an early implementation of time-travel mechanics that function differently than the released version.

    Are there any unfinished zones in this prototype?
    Yes, some zones like Collision Chaos appear with placeholder assets and incomplete layouts, offering a rare look at Sonic Team's development process.

    Can I save my progress in this prototype version?
    No, this early build lacks save functionality – progress is session-based like arcade games, requiring completion in one sitting.