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    Sega CD Games
    Sonic the Hedgehog CD (May 12, 1993 prototype) - Play Now
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    Sonic the Hedgehog CD (May 12, 1993 prototype)(39.7 MB)

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    EarthBound (USA)

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    Sonic the Hedgehog CD (May 12, 1993 prototype)

    Explore the rare Sonic the Hedgehog CD (May 12, 1993 prototype), an unreleased Sega CD game with unique levels, early animations, and hidden design elements, offering a glimpse into Sonic's development and Sega's platformer legacy.

    What is Sonic the Hedgehog CD (May 12, 1993 prototype)?

    Sonic the Hedgehog CD (May 12, 1993 prototype) is an early development version of the iconic Sega CD platformer, showcasing foundational elements that evolved into the final release. This prototype features unfinished stages, experimental mechanics, and unique design choices, including early implementations of time travel, Metal Sonic battles, and level layouts that differ significantly from the retail version. It serves as a critical artifact for understanding the game’s development history and Sega’s creative process during the 16-bit era.

    Game Features

    • Time Travel Mechanics: Early version of the game’s signature time-travel system, allowing Sonic to shift between past and future versions of levels.
    • Metal Sonic Showdowns: Unpolished but intense boss battles against Metal Sonic in dedicated arena stages.
    • CD-Quality Music Demos: Preliminary audio tracks highlighting the Sega CD’s capabilities, including the iconic ā€œOpening Theme.ā€
    • Prototype Level Design: Unique layouts for zones like Palmtree Panic and Good Future, with removed or reworked obstacles and enemies.
    • Debug Mode Accessibility: Built-in tools for developers to test stages, characters, and object placements.

    How to Play Sonic the Hedgehog CD (May 12, 1993 prototype)?

    1. Start the Game: Boot the Sega CD system with the prototype disc inserted. Use the Start button (Enter key) to access menus or begin a new game.
    2. Movement Controls:
      • Arrow keys or WASD to move Sonic left/right and control camera angles.
      • Spacebar or Z key to jump.
      • X key or B button to interact with objects or confirm menu selections.
    3. Time Travel Activation: Trigger time-travel portals by collecting all seven Chaos Emeralds (prototype may require alternate conditions).
    4. Combat & Boss Battles: Use precise jumping (Z/Space) to attack enemies or evade Metal Sonic’s projectiles.
    5. Level Completion: Reach the goal ring at the end of each act while avoiding hazards and collecting power-ups.

    Note: Prototype may contain unstable physics, missing textures, or incomplete objectives typical of unreleased software.

    Frequently Asked Questions

    What makes this prototype different from the final game?
    The May 12, 1993 build includes removed zones (e.g., a desert-themed level), altered time-travel mechanics, and a less-polished Metal Sonic boss fight. Some stages lack the ā€œGood Futureā€/ā€œBad Futureā€ duality seen in the retail version.

    Can you access the time-travel feature in this prototype?
    Yes, but it requires collecting all seven Chaos Emeralds—a process that may involve unconventional methods or debug tools in this early build.

    Why does Metal Sonic behave differently here?
    The prototype’s Metal Sonic battles lack the refined attack patterns of the final game, often featuring repetitive movements and placeholder animations.